Missiles vs Cities missiles should be upgraded when they help you destroy buildings faster and convert attacks into cash, but exact damage and cooldown data still needs proof.
Missiles vs Cities missiles overview
Missiles vs Cities missiles are confirmed by the official description, which says players arm themselves with the best missiles and blow up other buildings for cash and rewards. That supports missile strategy, but not a fake stat table.
How to judge missile upgrades
A missile upgrade is useful when it improves one of three things:
| Factor | Why it matters | Verification status |
|---|---|---|
| Damage | Higher damage should finish buildings faster. | Needs in-game values. |
| Cooldown | Faster firing can improve steady pressure. | Needs in-game values. |
| Cost efficiency | Good upgrades repay themselves through rewards. | Needs test logs. |
Category tier list, not exact tier list
| Tier | Missile type | Best use | Status |
|---|---|---|---|
| S | High-damage building destroyers | Cash farming and PvP pressure | Category only |
| A | Reliable farming missiles | Stable progression | Category only |
| B | Starter missiles | Early play | Category only |
| Hold | Named missile rankings | Exact best-missile claims | Needs screenshots |
This is not a permanent best-missile tier list. Missiles vs Cities missiles need screenshot-backed names, damage, cooldown, and costs before a real ranking can be published.
Upgrade timing
Upgrade missiles after your city economy can support the purchase. If you buy offense too early, a rival attack can leave you without enough cash to recover. If you delay offense forever, you miss building destruction rewards.
Data still needed
Future updates should capture the missile shop, upgrade screens, damage text, cooldown timing, costs, unlock requirements, and a repeatable comparison method.